Thursday, October 30, 2008

Oilbending

I've recently wrapped up work on a commissioned painting for a client in Maryland, who plans on presenting it to his wife for Christmas. You might recognize the source material; suffice to say that it was tremendously fun to work on. Perhaps more importantly, it finally got me painting again.

As with all of my projects, I started off the painting with a round of concept drawings, which were sent to the client for approval.
The initial concept sketch, drawn freehand from a reference.

Concepts for a more illustrated approach to the borders, which we ended up deciding against because it might have looked too busy. Probably a good choice, even though I thought some of these looked pretty cool.
Symbol practice, with a few locations on the side.
Major location concepts. Pretty much all of these made it into the final, albeit with abbreviated detail.

Minor locations, which ended up being so boring that I quickly ended up doodling.

Naturally, after the concept stage I dove right into the painting. Here are a few of the progress shots.


The entire map, roughed out in pencil. I used a grid to ensure as much accuracy as possible.

Base colors and shading applied to each of the landmasses.

Water and sparing detail on the Earth Kingdom landmass.


More land features, base colors around the border, and a little bit of detail work in the corner.


Near-finished border and landmasses, and a second base coat over the water.


Just thought it's cool how it catches the light in the dark.



First wave layer.

Second wave layer.


Light and dark glazes over the ocean.


The final product.

Saturday, October 25, 2008

Sympathy for the Short

Continuing the series I started here, this is Corrin Reswald, halfling warlock.

Fallout Girl

Two things I'm immensely enjoying right now: learning from Ashley Wood, and playing through the classic Fallout games.

Tuesday, October 21, 2008

Exit 17

Episode One has drawn to a close. sQuiz has secured victory once again, but not without a challenge -- Sarksus did an absolutely superb job of catching up in the final levels.

I stalled for a long time before finally deciding to try something a little different: a sketch in the style of comic book artist Ashley Wood. I failed miserably of course, but it was a lot of fun and I got to try out different brushes and rendering techniques.

Sunday, October 19, 2008

Natalie

An excerpt from today's figure practice, referenced from here. The full-length NSFW sketch can be viewed after the cut. In my defense, it's entirely artistic.

Some day, I'm going to have to learn how to do these in color.

Dwarf Fortress

I've recently started work on a stack of 4th edition Dungeons and Dragons characters created by my brother. This is actually shaping up to be a pretty fun project, so I hope I make it through the whole roster. Here are the first two characters.
Adrik Ungart, dwarf wizard
Bardryn Garleth, dwarf fighter

Saturday, October 18, 2008

Paraphernalia

A modest proprosal for how one might substantially improve ballet.
An unabashed attempt to satiate fish enthusiasts, the most crucial demographic in my readership.


Some guy.

A quicky Leo study.




Stylish ladyfolk.

Gordon Faceplant

Because, y'know... physics.

Episode One has officially kicked off, and Sarksus is already re-enacting his epic struggle to cope with his environment. Which, if you stop to think of it, is sort of a profound comment on human nature.

Thursday, October 16, 2008

Wastelands S.T.A.L.K.E.R.

Also known as the "Khyr-Garuke," as the natives call it. And sometimes known as "Grandpa Spaghetti-arms," though that usage is considered highly colloquial.

The sketch was inspired by this vignette, courtesy of English major and all-around-fascinating-person Ryuu. I think I inadvertently took some liberties with the design (chiefly the zomg monster feet), but hopefully it's close enough to the original to at least be classified as a genetic relative. And for the record, the claws are portrayed in their separated cross formation, not snapped together spear-shape.

(And yeah, sorry about the title pun. Nothing at all to do with the games; they've just been on the mind lately and I couldn't resist.)


Monday, October 13, 2008

Intergrude


Last Wednesday's edition of the Half-life Grudemath was unfortunately cancelled due to difficulties with Mogulus, the streaming software that enables the whole thing in the first place. I think it's safe to officially rule that Dr. Freeman has spent the last week buried alive.

As far as I know, though, we're still on track to continue things this Wednesday.

EDIT: Disregard that last bit; sQuiz is a proverbial buster. There will be no 'maths this week.

Monday, October 6, 2008

Our Grudefactors

Half-life 2 features the very best in non-interactive racing segments, which remains to this day woefully underdeveloped in the action genre.

Friday, October 3, 2008

Anti-Citizen Grude

Very direct, this one.

The Emperor and the Empress


Yes, I'm still occasionally finding the motivation to do these. This is Himiko, representing the Empress arcana and flaunting the Imperial Regalia to prove it. (Meanwhile, Jimmu sulks in the corner, unknown and unloved. Screw him.)



And here's Charlemagne, pulling duty for the Emperor Arcana. I even put in a little gilded fleur-de-lis on his breastplate, but it was sadly covered up by the shading. Zut, zut, et zut.